The Call of Duty franchise has long been a video game that has prompted many an employee to call in sick on its annual release date. And in that aspect “Call of Duty: Advanced Warfare” has certainly matched up flawlessly to its predecessors.
The highly anticipated game had gamers salivating at the chance to plant their behinds on couches all day, curse into the microphone and play Activision and Sledgehammers newest installment.
Early gameplay had players drooling by showcasing new weapons, Kevin Spacey and the new mobility mechanic that had players itching to buy the game that many felt had outlived its lifespan, breathing new life into the tired Call Of Duty series.
Unfortunately, the hype is just that, hype.
Advanced Warfare, at first look, had players believe that it could be the next stage in evolution for the largely successful first person shooter.
That maybe, just maybe, it wouldn’t be the same old dreary arena mapped multiplayer game that gamers are tired of.
However, after 15 hours, it begins to feel familiar to its predecessors.
It feels like the bulk of these new weapons, kill streaks, technology, perks and maps could all be implemented into the previous Call Of Duty with DLC packs.
The weapons are so similar to that of previous games that guns feel like they’ve simply been re-skinned and its projectile animation changed and hurled into the new game as filler.
The kill streaks are boring, tedious and don’t give quite the amount of satisfaction that the original Call of duty’s predator missile, airstrike or helicopter gave when it scored a kill.
The main story missions of the game are disappointingly predictable in its delivery, its only consolation being Kevin Spacey’s acting that helped me grind through it.
It took roughly 6 hours or so to complete the missions from beginning to end. So the bulk of the gameplay, as with all other Call Of Duty games, comes from its multiplayer modes.
The multiplayer modes are full of wasted potential because of the limited amount of game modes that has stayed almost exactly the same since its past four predecessors.
The main mode that everyone seemed to go to was team deathmatch that was intensely frustrating due to the random spawn points on the map.
In previous call of duty games, your team would spawn on one side of the map while your enemies spawn on the other.
Those days are no more. The person you just killed potentially respawns 2 seconds later 5 meters away from you to put a bullet in your head.
To play Call Of Duty your head has to be on a swivel because there is absolutely no way to know where the enemies will be coming from, forcing you to constantly turn around and check if anyone might be following you, often leading to a bullet in the head from the direction you just looked away from.
As with most multiplayer game releases, lag is to be expected off the beginning of the launch while technicians work to fine tune their servers to accommodate all the traffic.
However, you would think that after so many installments of the game, Sledgehammer and Activision would think to put up dedicated servers instead of using the peer to peer ones that cause most of the lag.
The random disconnects and teleportation is gamebreaking. Along with pumping a hundred bullets into your opponents head only to have him not die and kill you with a couple of shots.
While the Call of Duty has it’s shortcomings, it does do a few things right. It’s new melee was really fun to use I found it immensely satisfying to punch someone who comes up too close and have them fly across the room.
While some may argue that the game itself is a mere clone of the ones that came before it. Some deem it not to be a bad thing. That a good amount of the Call of Duty player base simply calls for some mindless first person shooter fun.
Another plus for the game is the exo suit that gives players access to new abilities such as camouflage or deploying a bulletproof riot shield or even giving increased regeneration for a short amount of time.
It allowed players to boost jump and strafe quickly with the new mobility mechanic. And admittedly, it was fun jumping from building to building, dodging enemies and quickly escaping from their line of sight with help from the exo suit.
The customization system is a new one for Call of Duty that is a big plus for a lot of players. Allowing character customization builds a kind of attachment between the character and player that somehow does improve the overall experience.
However, it is sometimes frustrating when you see a friend get a great looking piece of equipment and you spend the next 6 hours playing the game hoping to find the same thing only to see your efforts bear no fruit due to the seemingly random loot drops.
Overall the game is the same old Call of Duty with the exo suit that changes up gameplay slightly. While that may not be a bad thing, it wouldn’t hurt for developers to come up with something a little more innovative than punching, jumping and dressing up to add into their games.
The game is certainly worth a buy if one is looking for a mindless first person shooter to fill their time with. However, for those of us who are looking for something with a deeper storyline and more intricate gameplay, it simply doesn’t measure up to games such as The Last Of Us or Far Cry 3.
The game is currently available on the Playstation 4, Playstation 3, Xbox One, Xbox 360 and on Pc.